Templates / Segment players and predict churn with GPT-4o and reward pricing simulations

Segment players and predict churn with GPT-4o and reward pricing simulations

Ready for 3.0

by Cheng Siong Chin ✓ · 39 views · created 2026-03-28 · Market Research, AI RAG

Ready for 3.0. This template uses no nodes that n8n 3.0 removes. No removed nodes, versions or helpers found. Static check, last run 2026-10-19.

What this workflow does

This AI workflow has 23 nodes and runs when an HTTP POST request hits its webhook URL. Along the way it connects OpenAI Chat Model and Embeddings OpenAI.

How it runs

Trigger: When an HTTP POST request hits its webhook URL.

  1. Player Segmentation Agent (AI Agent): runs an AI agent, with model: Segmentation Model; 7 tools (Metrics Calculator, A/B Testing Roadmap Agent, Statistical Analysis Tool, Behavioral Prediction Agent…); output parser: Segmentation Output Parser
  2. Prepare Analytics Results (Edit Fields (Set)): sets 4 fields: analysis_timestamp, segmentation_results, workflow_execution_id…
  3. Store Analytics Results (Data table): uses Data table
  4. Return Analysis Results (Respond to Webhook): sends the response back to the webhook caller

Services it uses

OpenAI Chat ModelEmbeddings OpenAI

Before you upgrade to n8n 3.0

Nothing in this workflow is removed in n8n 3.0, so it should import and run after the upgrade.

Nodes used (12)

From the author

How It Works This workflow automates player segmentation and game economy optimisation using a multi-agent AI architecture, targeting game designers, product managers, and data teams in mobile, PC, or online gaming studios who need to personalise player…

Excerpt from Cheng Siong Chin's description on n8n.io.

View the original on n8n.io → Check your own copy

Get the weekly “what broke” email

New templates, newly broken ones, and n8n release changes. One short email a week.

Form not loading? Subscribe here.